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About the Problem:

Sambaplay is a video sales platform with unreliable data. Users ignore the platform and use their own tools. The challenge was to identify crucial data and sources and improve the legacy codebase.

Design process:

I used design thinking to identify challenges and opportunities and launched the initial version in two sprints, iteratively improving it based on user feedback and constantly changing requirements.

Escopo: 5 sprints

My role

In this project, I was a designer responsible for user experience, creating deliverables with attention to detail and being in contact with PM and engineering.

Metrics:


Old UI

Old UI

Understanding the problem

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Interviews

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Lessons Learned

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